I’m trying to get Flower4 game object to become active after the player rolls over Flower3.
void OnCollisionEnter (Collision my_collision){
//print ("Collided with " + my_collision.collider.name);
if (my_collision.gameObject.name == "Bee") {
Debug.Log ("I'm A Bee!!");
}
if (my_collision.gameObject.name == "Flower1") {
UnityEngine.SceneManagement.SceneManager.LoadScene ("Level_Two");
}
if (my_collision.gameObject.name == "Flower2") {
UnityEngine.SceneManagement.SceneManager.LoadScene ("Level_Three");
if (my_collision.gameObject.name == "Flower3") {
(my_collision.collider.name == "Flower3"){
gameObject.SetActive(true)}
//if (my_collision.gameObject.name == "Flower4") {
//UnityEngine.SceneManagement.SceneManager.LoadScene ("Level_Four");}
}
}
}