Hello there! After reading a lot of things before going to ask this question, I think that I'm more confused that at the beginning. My problem is the following: I'm making a multiplayer game that uses no internet connection, so it works over LAN. It's going to be played at schools, so the teacher starts the .exe, he works as host, he makes several rooms, each with a password so the students can join together as a team to their assigned room and they start playing. As I read, I should use uNet NetworkDiscovery component, or implement it by myself. But I find almost no documentation or enough examples to actually realize what I have to do. I tried to follow Unity tutorials to introduce myself into networking concepts, I even followed the PhotonEngine tutorials too so I could understand the lobby and room concepts, but that wasn't (I think) the solution I needed.
So, if someone can just point me the right direction to follow to solve my problem, or just some documentation that maybe I have not read, I'll reallly appreciate it, because I'm really really confused.
(Sorry for my bad english, it's not my native language :3 )
Thanks everybody :)
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
134 People are following this question.
How to improve voice quality in Photon Voice?
Problem with identifying local players
Need help spawning a gameObject on the server UNET
UNET - How to abort asynchronous call NetworkClient.Connect()?
Unity Networking Connection (local Server) | EnglishGerman