No issues after building and running on an Android device, but UnityAds generates the subjected warning.
What actually happens:
1) In Unity Editor I press Play 2) Then press Show Simple or Rewarded Ads. 3) "This screen would be your Ad Unit" appears with "Skip" and "Close" buttons. 4) Pressing "Skip" makes the button disappear but "This screen would be your Ad Unit" still hangs on 5) Pressing "Close" does NOT closes "This screen would be your Ad Unit", although multiple "Finished" callback handler debug message appear in the Console 6) I press stop in Unity Editor and "This screen would be your Ad Unit" disappears and my scene comes back, BUT the "Close" button still remains on top overlapping my scene 7) Every push on "Close" button generates "null texture passed to GUI.DrawTexture" warning message in the Console 8) Have to press Play and Stop in order to get rid of the "Close" button.
No idea what could cause this ???
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