Roll a ball pickups not working after exe is built

I just finished the roll a ball tutorial. All was well until I went through the build process.

The game works as anticipated in the editor (play) function, but when i build it; the “pickup object” script doesn’t seem to be running or trigger collision is not working properly. The ball rolls right through the pickups and the UI is not updated.

What I have tried:
I have built several times with for windows 32 & 64 bit with the same result.
I tried full screen and windowed mode thinking the collision position may not be in sync with the render.
I have checked both output_logs and see no obvious issues.
I’m using Unity 5.6.0f3 Personal (64bit).

Thank you in advance for your assistance

-Jordan

P.S. The potentially offending script:

 private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("PickUp"))
        {
            other.gameObject.SetActive(false);
            count++;
            SetCountText();
        }
    }

Slightly old topic but may help … One possible cause for this is if there is a deleted tag in your tags list, Unity will hold open these until the project is reloaded. This can cause the wrong tag number to be built into a project.

Thank you for the answer Damx324. I don’t recall how or if I resolved this, but your suggestion makes sense.

@Damx324 Thanks for help
It resolve my problem