I just went and got the Cardboard SDK for Unity (I've used it in the past), but this is the latest version.
Well - it does work.
But this is how the camera appears on my actual device.
(The WHITE) areas is the actual demo, but I have no idea what this black stuff is.
I believe I found the culprit, which it seems like a bug on Unity's end.
Removed Cardboard and all that completely from Unity > created a new empty scene > Run a build (The ISSUE) is still there.
Disabled things one by one, and finally I get to ("Virtual Reality Supported"). Turned that off and it fixed it.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
88 People are following this question.
3d immersive Virtual conference meeting environment on the web (3d website) development
Android: how do i make the rotation of my player follow the rotation of my phone
Two projects with same (Cardboard) prefab, but one works and the other doesn't
toggle Vr off and on for all scenes with Google Cardboard?
Change Target Eye rendering within script