I can’t quite find the solution for the problem I’m facing. I have a script that has a player collect an object(s). Below is the script I have so far on the character. The character is able to run into the object(s) and it disappears. What I want to happen is after they collect the object(s), a set of sliding doors open. I think a transform could be used on the doors but I’m not sure.
(I imported my door from Maya, so both parts of the doors are a child of a parent.)
Example:
collect object A = Door A to slides open automatically
collect object B = Door B to slides open automatically
collect object C = Door C to slides open automatically
etc…
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour {
public float speed;
private Rigidbody rb;
void Start ()
{
rb = GetComponent<Rigidbody> ();
}
void FixedUpdate ()
{
float moveHorizontal = Input.GetAxis ("Horizontal");
float moveVertical = Input.GetAxis ("Vertical");
Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
rb.AddForce (movement * speed);
}
void OnTriggerEnter(Collider other)
{
if (other.gameObject.CompareTag ("Collect"))
{
other.gameObject.SetActive (false);
}
}