Is there a way to mirror the leap motions hands. So that if i put in my right hand my left gets displayed ?
I tried to set the scale.x at -1 which actually worked but i looked buggy becuase some bones had a weird rotation. Is there any other 'clean' way to mirror the hands ?
Answer by tanoshimi
Apr 18 at 12:27 PM
I'd render the camera view to a texture, then flip that texture as you're blitting it to the screen - so the entire game is being done in "normal" space, and you're just flipping the display at the last minute.
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