For example, i would like to use Unity Standard Shader and add my own vertex deformations.
Is it possible to override a vertex shader or extend or blend two different shaders?
Answer by tanoshimi
Apr 16 at 03:13 PM
No, but you can download the source of the Standard shader from the Unity download site and add in your own vertex modification to it.
Answer by RibsNGibs
Apr 16 at 03:21 PM
See the "Normal Extrusion with Vertex Modifier" example shader on https://docs.unity3d.com/Manual/SL-SurfaceShaderExamples.html .
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