On rare circumstances, when my controller hits a jumping target I'm getting an
error on the following code
and I don't really see how this is possible.
If OnCollisionStay is called, then I assume there should always be collision, therefore I have to be in contact with something.
Obviously I can fixed this by checking for the value, but really want to know if this is just a bug or is there chance under certain circumstances that this could occur.
Contact and collision are different slightly i think the mesh many be smaller than the collider (which is not a mesh)
i think contact only occur if the mesh gets toched but i am not sure!
answered Jun 23 '11 at 02:42 PM
answered Jun 23 '11 at 03:13 PM