I'm working on a facial recognition app which I can detect and switch facial features with overlaying mesh and textures.
I have a face texture captured from a camera, I know the position of the area that I want to apply the effect, how can I blur or "heal" specfic areas in the texture?
I would like to achieve something like the healing brush in photoshop, so I can overlay my new textures more seamlessly. For example removing the eye brows of a person.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
3 People are following this question.
Texture2D: pixel Specific alpha not working?
How to fill texture that would be avaliable to ither shaders?
What's the most effecient way to rotate a texture?
change part of texture with color or other texture
Changing Part Of Texture/Material