Is this a bug or im doing something wrong?

In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first.
unity 5.6.0f3

IT´s still happening in 5.6.0f3, confirmed.

It seems what ever was changed with interpolation since 5.5.3p1 (which runs so perfectly) is preventing many of us from using 5.6 :frowning:
When we turn off all interpolation for all rigidbodies the error message goes away but the objects become all jerky and really un playable :frowning:

It still happening in 5.6.0p2 .confirmed!!!

Same for 5.6.0p3

Same for 5.6.0p4

Looks like it’s a bug.