Hello there, I am trying to make a simple enemy that looks and chases the player with a constant velocity using Rigidbody ForceMode.VelocityChange, at the begining it works well but for some reason the enemy follows another direction, what am I doing wrong?!
asked Jun 22 '11 at 08:48 PM
try using transform.LookAt(Player); instead of that long line alsi use Vector3.forward instead of transform.forward (though it might not make a difference)
the script would be: var velo : float = 1.0;
If this won't work tell me ;)