This just suddenly happened out of nowhere. I was rebaking the lightmap in this level because it was taking too long to load in the build when suddenly this happens
It’s not a light probe issue since the cahracter is lighted up normally, I’ve checked that no weird emissive surface is contributing to the lighting, and I’ve baked at different texel resolutions now and it’s all coming out like this. Why is this happening??? Everything was fine in the last compiled build last night: and then suddenly it wasnt.