Hinge Joint Limits 2D in C sharp

I am making a game which includes a character balancing on a object when the hinge joint 2D reaches the lower angle or upper angle limit i need it to (do something). The only problem is i dont know how to access the hinge joint 2D limits in C# and can’t find anything online or in the Unity manual can anybody help?

HingeJoint2D.jointAngle should return the angle of the joint. Try checking if HingeJoint2D.jointAngle is at the desired angle (limits.min or limits.max).