Unity Photon Network - Text Mesh Sync

Hi, im making a chat for my game, i do have the chat working but i can not make it work using text meshes insted of one text for everyone and i can only find how to do so with just one text. Can someone help me?

Msg Code :

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class Message : Photon.MonoBehaviour {

	public InputField messageField;
	public TextMesh text;
	GameObject player;

	void OnJoinedRoom () {
		if (text == null) {
			if (photonView.isMine) {
				text = GameObject.FindWithTag ("MessageText").GetComponent<TextMesh> ();
			}
		}
	}
	void Start(){

		if (text == null) {
			if (photonView.isMine) {
				text = GameObject.FindWithTag ("MessageText").GetComponent<TextMesh> ();
			}
		}
	}
	void Update (){
		if (photonView.isMine) {
			if (Input.GetKeyDown (KeyCode.Return)) {
				photonView.RPC ("SendMessage", PhotonTargets.All, messageField.text);
				messageField.text = "";
			}
		}
	}
	[PunRPC]
	void SendMessage(string message, PhotonMessageInfo info) {


			text.text = message;
	}
}

did you ever find the answer?