Bokaii
March 23, 2017, 9:21pm
1
I have a script where I call a function called Raycast in the update function. The Raycast function sends out a raycastall and I want to return the gameObject I hit with the raycast so I can access a script on it. How would I do this?
The scripts look something like:
void update()
{
if(some_boolean)
{
Raycast();
}
}
void Raycast()
{
RaycastHit[] hits;
hits = Physics.RaycastAll(mainCam.transform.position, mainCam.transform.forward);
//And so on..
}
See that hits array? That’s going to contain all the things you hit. You can go through it and check for example hits[0].collider.gameObject
Bokaii
March 25, 2017, 1:34pm
3
What I did was in my update function, when I a booleans was true, I called a GameObject Function where I cast a Raycast and return the object I hit.
Something like this:
void Update()
{
if(some_boolean)
{
GameObject hit = Raycast();
//Do something with the gameObject
}
}
GameObject Raycast()
{
//Send Raycast
return ObjectHit;
}