I want to know that how we can add occlusion map in writing surface shader.
Like we do
properties{
_maintex(“MainTexture”, 2D) = “white” {}
_OcclusionMap (“OcclusionMap”, 2D) = “?”{}
}
I want to know that how we can add occlusion map in writing surface shader.
Like we do
properties{
_maintex(“MainTexture”, 2D) = “white” {}
_OcclusionMap (“OcclusionMap”, 2D) = “?”{}
}