[Solved] Saving data from Input Field

Hi, I have this code to an input field so the user can enter a name and email before playing the game, so I can have a list of every person that plays the game. Is there any way to save this data in a text file in a way that updates every time someone enters a name and email?
This is the code I have:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System.IO;

public class NewBehaviourScript : MonoBehaviour {

public Button myButton;
public Text buttonText;
public InputField name, email;
string Name;
string Email;

void Start () {

	myButton = GetComponent<Button> ();
	buttonText = GetComponentInChildren<Text> ();
	myButton.onClick.AddListener (ProcessText);

}

void ProcessText() {
	
	Debug.Log ("Button was Clicked!");
	myButton.enabled = false;
	Name = name.text;
	Email = email.text;
	Debug.Log("O nome é: " + Name);
	Debug.Log ("O email é: " + Email);

}

}

this is probably what you need: