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I need to get my hands on some source for custom editors. Anyone point me in the right direction?
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That's a too general question i think. custom editors can be used for many different things. Basically it's like the runtime GUI system with some more cool controls. If you use C# intelliSense should guide you through most functions without the need to look into the documentation. It completely depends on what you want to do. And there's no clear deffinition of "advanced" ;) The community already shared a lot of quite useful and informative Editor Scripts. I've looked at most of those. The reason I said "editor" was to distance it from "script". I'm looking for something that probably contains lots of scripts and deep integration with the Unity UI stuff.
Jun 21 '11 at 02:38 PM
flaviusxvii
Well, that doesn't make a real difference to me. The Unity API is quite small. There's not much to learn. With it you can do totally different stuff. I'm developing a node-based editor in Unity. At the moment it's just a kind of a framework and far from being useful. I guess most people / companies that developed a quite complex tool for their own use won't share it with everyone. It's a lot hard work to create robust and versatile tools. I planed to release my "framework" for free when it's... well, useable :D But you can take a look at the stumpy's shader editor: It comes in a managed dll but if you use ILSpy you can view the source if you want.
Jun 21 '11 at 03:31 PM
Bunny83
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