Memory could not be allocated? What?

Unity crashes every time I try to start it. Every project I open empty or not crashes unity. It’s a recent problem and seemingly acted up out of nowhere. I keep trying to upload a picture but my phones camera can’t take a small enough picture file cause f**k my life right? The error I keep getting is:

Could not allocate memory: system out of memory, trying to allocate 33629930288B with 16 alignment. Memory label: dynamic array. Allocation happens at line: 383 in. C:\buildslave\unity\build\runtime/utilities/dynamic_array.h memory overview

If that huge number that ends in a B where it says “trying to allocate” is the amount of memory it’s trying to allocate in bytes…that is 33GB of memory that it is trying to allocate, which is obviously absurd. I dunno what’s going on there, but I don’t think it’s anything you did. I’m not familiar with the buildslave folder, but if it is part of Unity…it definitely looks like Unity is just bugging out and trying to allocate 33GB of memory, which is silly.

You know honestly I am not sure what happened. Its fine now. But then again I am using the latest unity. I cant remember for the life of me how I solved this problem though.