Hello, I'm working on a 2D Sidescroller type game and I have a platform that I want to be fixed at a point, and then able to rotate around that point when affected by physics (i.e. gravity, player collision, etc.). I'm not sure how to accomplish this. Maybe an image will help you understand what I mean. Image
Answer by MelvMay
Mar 21 at 07:54 AM
Just use a HingeJoint2D with the anchors set to the pivot point.
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