Hi there, Usually when I had this problem, I fixed it by adjusting Bias and Normal Bias. Because this is a mobile game, I turned off GI and just added Fog because it's necessary for this project.
These blocky shadows really ruin look of the game. ( regardless of the fact that I built it with "performance on first place" ).
Also, how to fade shadows in distance?
Here you can see actual shadows ( settings in link bellow ):
Shadows in distance :
Links for settings:
http://image.prntscr.com/image/d2fb032839af4d4aa5f1443fcd1b7921.png http://image.prntscr.com/image/48f1d470e0e2415f927916dbf1662913.png http://image.prntscr.com/image/6c91f20429b34beb8bfe3e176f9ae5e0.png http://image.prntscr.com/image/1ed744bbba4b46f0841013e88633e784.png
shadow fading, as far as I know, only works in deferred rendering mode.for a better shadow reduce shadow distance in quality settings, or increase shadow maps e.g. cascades
First, thanks for reply. Well, even 4 shadow cascades have no effect. I also tried lowering shadow distance but it only shifts "shadow blocks" a bit left. Shadows are still the same quality.
PS. Shadow of object that is laying on platform is just few lines, flickering as camera moves.
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