Im following the Adventure game tutorial to build an Inventory, in the tutorial they are only using 4 item slots, I need a few more than that. But when I try to add even one more slot I get the following errors when i try to click on the editor down arrow (on the far right) "for item slot 4":
All I have done is change the number of slots from 4 to 5:
public class Inventory : MonoBehaviour
public Image itemImages = new Image[numItemSlots];
public Item items = new Item[numItemSlots];
public const int numItemSlots = 5;
public void AddItem(Item itemToAdd)
int id = itemToAdd.id;
if (items.Length <= id)
if (items [id]== null)
items[id] = itemToAdd;
itemImages[id].sprite = itemToAdd.sprite;
itemImages[id].enabled = true;
public void RemoveItem(Item itemToRemove)
for (int i = 0; i < items.Length; i++)
if (items[i] == itemToRemove)
items[i] = null;
itemImages[i].sprite = null;
itemImages[i].enabled = false;
Answer by mellovely
Mar 21 at 06:51 PM
In case anyone comes here with the same problem.
Adding these two lines in my Inventory Editor code worked for me and allowed me to add 26 numItemSlots! :)
public override void OnInspectorGUI()
itemImagesProperty.arraySize = Inventory.numItemSlots;
itemsProperty.arraySize = Inventory.numItemSlots;
for (int i= 0; i < Inventory.numItemSlots; i++)
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