I am creating a 2D Turn Based RPG game, and right now I've created a Main Menu, Map and First Level.
My Main Menu and Map is currently set on 460x530 resolution, while my Level resolution is meant to be 800x530.
How can I make sure that different scenes has a different resolution? Cause right now unity decided that I want all the scenes to have one resolution.
Why would you do this? It makes no sense to use separate resolutions.
Answer by Kishotta
Mar 19 at 10:46 PM
Take a look at Screen.SetResolution.
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