This needs a little more explaining, because the headline makes it sound easier than it is. I searched the forums, the documentation and UA for this but didn't quite find a solution for the new UI. Of course, I'm already happy if somebody points me into the right directions.
I have a few 3D objects that already have a specific tag. I want to assign each of them a script that basically references a few images and some description text, so if one of these objects is being clicked on in the game, then the detailed text and the images which belong to it appear in a standardized popup window. A simple image gallery and the text below or above it would probably work best. However, each of these objects is supposed to have a different kind of description and different images. I figured out how to put an individual canvas together, but I don't know how to create a generic one where everything is interchangeable and depending on a script assigned to each of the objects of interest, each with different images and different text (at least, that's how I imagine it might work best). How should I proceed?
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
3 People are following this question.
Calculate pixel size of stretched RectTransform in editor
Prevent mouse click through GUI Texture?!?!
Easier Way To Add Sound Via GUI?
What's a great way to make a custom information window pop up
Let Click go through GUI