Hi! I've been working with UFPS recently and am setting up an object as grabbable (an office chair). The chair has multiple colliders on it (for back, arms, seat, stem, and wheel base). My issue is that the sweet spot for grabbing the chair only seems to work on a small part of the chair. It's really small in comparison to the size of the object, making grabbing awkward.
So, how is the sweet spot (for making interaction available) determined?
Perhaps by understanding this, I can formulate a strategy for making the interactable area of the chair better :)
Perhaps I should ask this at opsive's forum instead of here. A bit specific for unity's forum I think.
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