GUN QUESTION ?

Hi all,

i was wondering if someone could help me. Basically if you guys know in fps games if you go next to a wall with the gun facing out it will stay viewable. But in unity if i go next to all with the gun facing out it will go trough the mesh how can i stop this ?

thank you in advance :slight_smile:

Typically, the PlayerCharacter in FPS will have a larger bounding box (physics proxy) than the actual character. The gun stays viewable because the character’s physics prevent them getting close enough to the wall to cause intersection.