I am a new hobbyist to Unity and I working on a game where the player goes around picking up clues in the form of paper notes to solve a mystery.
So far, thanks to the help I got here, I was able to animate a note, made from a UI canvas and an image in game world, to fly and rotate to align itself in front of the first person camera.
Although it looks nice, it still looks like a rigid plank of wood rather than a piece of paper. I was wondering if there was a way I could bend/flew/distort the canvas to give the illusion of a piece of paper rather than piece of wood.
Is it possible to bend a canvas or should I go towards another solution, like using an actual plane or quad during the animation effect ?
Answer by Namey5
Mar 17 at 08:44 AM
Using a canvas probably wouldn't be the most advisable in this case. I'd recommend using some form of cloth object/plane, adjust relative constraints, and instead animate the global position/orientation of the object. This would be the easiest method; you could probably get away with a custom script or shader, but they are moderately complicated, not to mention problems with normals, etc. Try creating the image outside of unity, then using it as the texture for the cloth object.
I was advised to stay away from having textures with important texts on them, as the user will be forced to play with high quality graphics. Then again, since it is not a commercial project, it might not be that much of a problem.
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