Hi everyone. I want to create a self-guided bullets like in the example. I didn`t find info about it in the net. Help me please! Thanks in advance! Here my shooting code:
IEnumerator Shoot()
{
if (canShoot)
{
timer = 0;
gameManager.needToBeShaked = true;
shootingVector = new Vector2(0, initialSpeed);
GameObject obj = objPool.GetPooledObject("bullet" , "Bullet(Clone)");
if (obj == null) yield return null;
else
{
if (timeShoot >= .01f)
{
float shootStuff = Random.Range(-8.0f, 8.0f);
canon.transform.Rotate(Vector3.forward * shootStuff);
obj.transform.position = canon.transform.position;
obj.transform.rotation = canon.transform.rotation;
obj.SetActive(true);
obj.GetComponent<Rigidbody2D>().velocity = transform.TransformDirection(-shootingVector);
yield return new WaitForSeconds(0f);
canon.transform.Rotate(Vector3.forward * -shootStuff);
}
else if (timeShoot < .01f)
{
obj.transform.position = canon.transform.position;
obj.transform.rotation = canon.transform.rotation;
obj.SetActive(true);
obj.GetComponent<Rigidbody2D>().velocity = transform.TransformDirection(-shootingVector);
}
}
}
}
}