Hey, I have been working with anima2d since launch and had a great time so far. For some reason the sprite mesh editor today fails to open my meshes (which it did in the past) resulting in the following error: "NullReferenceException: Object reference not set to an instance of an object Anima2D.TextureEditorWindow+Styles.get_showBonesImage () (at Assets/Anima2D/Scripts/Editor/TextureEditorWindow.cs:46) Anima2D.TextureEditorWindow+Styles..ctor () (at Assets/Anima2D/Scripts/Editor/TextureEditorWindow.cs:75) Anima2D.TextureEditorWindow.InitStyles () (at Assets/Anima2D/Scripts/Editor/TextureEditorWindow.cs:154) Anima2D.TextureEditorWindow.OnGUI () (at Assets/Anima2D/Scripts/Editor/TextureEditorWindow.cs:387) Anima2D.SpriteMeshEditorWindow.OnGUI () (at Assets/Anima2D/Scripts/Editor/SpriteMeshEditorWindow.cs:191) System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)"
I haven't made any changes to the project since yesterday and even tried debugging the problem on an old version of the project in which it worked fine. I'm clueless to what might have caused this issue and would be glad for any advice.
Answer by yamdeking
Mar 11 at 09:42 PM
Problem solved T_T The problem was that the path in two of anima's scripts was different than in my project. A simple change of paths fixed my problem
Can you post the fix please? I'm having the same problem.
sorry, i don't remember the exact scripts in which this occurred. go to the console and just double click the error. this will load the scripts (2 scripts in total). now simply change the path from "Anima2D/ScriptName" to "Assets/Anima2D/Editor Default Resources/Anima2D/SpriteName" hope this helped :)
That worked, thanks! Much Appreciated.
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