Hi! I have to animate an fbx model with embedded animations (walk, eat, etc.). I'm using the animator as in picture, setting transition times, but I need also to move models in the scene and I'm using properly transform.localPosition.
There is a way to embed movement directly in the animator?
Answer by theANMATOR2b
Mar 13 at 12:50 PM
Have you looked into 'Author root motion' in the documentation?
Or - Since it seems to be relatively simple movement, why not just parent the model to an empty game object and move that game object with the built in animation system?
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
166 People are following this question.
normalized time always greater than 1 on non-looped animations.
Animations will play for a second perfectly then stop HELP
npc move when playing walk animation?
How to add movement to animations?
How do I set the time of an animation playing in the animator (Mechanum)