Hi there, I know that there are tones of threads about solutions on making holes on a terrain, but I am looking for a specific way that has been described in a video tutorial (don't remember whether was official or user edit):
To be more specific, in that video there was the plane and a ball. The tutor/user used a tool or shader to "paint" a round hole on the terrain. The ball circumference was bigger than the hole. The outcome was that when the ball was driven in that hole, it was falling inside and stood there. To be more accurate, the area of the ball that was in the hole was disappeared, so the tutor did something more so not to disappear the part of the ball that was in the hole. If it helps he also used a "ring" around the hole for aesthetic reasons. Anybody has any idea what was that video?
Not a good picture of what I remember but hopefully, it will give you an idea,...
Never seen the video, but you can achieve the end result by adding a script that, when the ball collides with the ring, disables collision between the ball and the terrain layer (making the ball fall through the "hole"). However, it would still collide with the "ring" which is what makes it become wedged in the hole.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
3 People are following this question.
How/Where to learn about mesh operations? (help)
How to make holes in your mesh/terrain during runtime?
Mesh hole after uv mapping
Bullet hole on skinned mesh?
How do i test whether my box collider is touching the floor or not?