I am trying to make a game taking place in a forest, with trees the player can interact with. This means terrain trees is not an option for me. But as I start adding hundreds of trees, the performerance loss is increased greatly (around 20 fps). So after som researching I found out that it might be because each individual tree generates its own mesh. So I have been trying to understand how it works and how to combine all the meshes to one common mesh, but it just seems very complicated what I am supposed to do.
I am using trees made with Unitys tree builder & I code in C#.
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