I followed a tutorial to create a fps controller for VR using the standard FPS controller and GvrHead. It works fine when i use wasd in unity and i look around with the mouse and the direction is adjusted with respect to the camera.
However when i try moving with the phone in my hand nothing happens. Does the standard fps controller work with google cardboard vr or do i have to create my own script?
Answer by QSFF
Mar 16 at 01:50 PM
Hey, have you tried this tutorial ? It worked for me for the head rotation https://omniversegames.wordpress.com/2016/02/11/how-to-add-a-first-person-controller-to-google-cardboard-prefab-unity-engine/
I'm having issues of movements in android too, not in head rotation but with the vertical and horizontal movements with xbox360 pad plug to my android device, it's working perfectly on my computer but the sick controls are not corrects...
Lol this is the tutorial that i followed and it works perfectly in unity. I don't have issues with the rotation. How can i get the phone to detect walking?
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