Question is off-topic or not relevant
I just upgraded to Unity 5.6 (and also upgraded my project to Unity 5.6). This upgrade caused my app that I'm testing on an iPod to have weird graphics glitches.
The error is:
-Execution of the command buffer was aborted due to an error during execution. Caused GPU Hang Error (IOAF code 3)
-Execution of the command buffer was aborted due to an error during execution. Discarded (victim of GPU error/recovery) (IOAF code 5)
Please help me soon
Any luck fixing this? I have the same problem
If you want to be a beta tester then please follow the beta tester's guide: https://forum.unity3d.com/threads/a-guide-to-being-an-effective-beta-tester.402777/?_ga=1.37839587.1187778416.1490967971
Answer by tanoshimi
Mar 04 at 09:06 AM
Unity 5.6 is in Beta still, so please follow the beta tester's gude for reporting bugs: https://forum.unity3d.com/threads/a-guide-to-being-an-effective-beta-tester.402777/?_ga=1.191708970.1038404607.1461998040
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