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Exporting Maya Animation to Unity3d

Hi,

I have created an animation in Maya, and it contains a bone structure with IK Handles. I have tried to Bake the IK Handles and Bones and export as FBX. But when i import to Unity3d and choose bake animations and import to the environment and press play. nothing happens. The character doesn't move at all...

am i doing something wrong? any advice would be great?

Thanks,

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asked Mar 15 '10 at 11:19 PM

Evan Dawod gravatar image

Evan Dawod
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3 answers: sort voted first

The better approach is to simply save the Maya file in your project folder (do not bake the animation in the Maya file, just animate with IK as normal) and then choose to bake animations in the Unity import settings. Unity will automatically convert the file into FBX and then into Unity's data format in the background.

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answered Mar 16 '10 at 12:05 AM

Adam Mechtley gravatar image

Adam Mechtley
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thanks for the reply, do you mean save as an .ma or .fbx? When import the .ma and bake animation with unity...nothing happens.

Mar 16 '10 at 01:32 AM Evan Dawod

dude works good, but it take a long time to import...

Jan 21 '11 at 05:11 AM vykeymasmaya
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Saving as an .ma file should work. And just as Adam says bake the animations in Unity. Unity will open the .ma file and convert it automatically to .fbx. I think Unity normally does this to all .ma files.

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answered May 12 '10 at 02:44 PM

Gibbs gravatar image

Gibbs
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What happens when you use clip animation? I alreday tried to import all my clip animation in one maya file but my NURBS Controlers were not exported... any ideas?

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answered Aug 05 '12 at 01:54 PM

air0ne gravatar image

air0ne
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You must use POLYGONS :)

Mar 24 at 12:46 PM MedalOfMode

-1 AND if it's a question you must not post an answer but a comment or make a new question

Mar 24 at 12:52 PM sdgd
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asked: Mar 15 '10 at 11:19 PM

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Last Updated: Mar 24 at 12:53 PM