Hi Everyone, I'm looking to invert the colors of everything..Basically, I'm looking to tell the camera to invert all colors, rather than go through each object and invert the color that way.... Any ideas?
Answer by NecrosDk
Feb 27 at 11:18 PM
I would look at using a Camera Filter for that purpose. You have to write a shader (or buy one) that inverts all pixels colors, and use Graphics.Blit() in a script to apply it. With that information you should be able to search your way to implementing that :)
Okay thanks @NecrosDk...I will look into that and update the thread accordingly. :) I appreciate the response.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a site navigation guide.
If you are a new user to Unity Answers, check out our FAQ for more information.
Make sure to check out our Knowledge Base for commonly asked Unity questions.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
Answers and Comments
94 People are following this question.
Rendering only specific colors? Color filter?
Invert The Color Of A GUIText Crosshair?
Is there a way to limit the range of colors that can render in the scene?
Invert filter reticule
resolution of textures with camera distance?