How do I ignore gravity when using Rigidbody and always have the same jump force?

Hello. I want to use rigidbody.AddForce, however I want it to be unaffected by gravity and always have the same jump force.

If you jump without gravity then you’ll continue moving up and never come down. :wink:

Gravity is always consistent therefore it must be the force you apply or how many times per second you apply it that changes. Perhaps you are adding a force in the ‘Update’ callback (per-frame) rather than ‘FixedUpdate’ callback.