For the project I am working on, I am using Unity’s FPSController.
When the player interacts with a standard cube GameObject (with a RigidBody) in the scene, some odd things happen:
– The cube does not move when direct pressure is applied (by walking) perpendicularly into a side.
– While this forward pressure is applied, if the player shifts to the left or right or jumps, the cube has physics act upon it and either shifts/turns to the left or right or flies upwards.
I would like for this second bullet to not happen – I want the player to have absolutely no effect on the GameObjects in the scene. Any help would be greatly appreciated.