How can I move my 2D car in 16 fixed angles like in Retro City Rampage

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class AnotherTestScript : MonoBehaviour {

    Rigidbody2D body;
    public float gears = 1f;
    public float acceleration = 0f;
    //Views:
    public SpriteRenderer spr;

    public Sprite view1;
    public Sprite view2;
    public Sprite view3;
    public Sprite view4;
    public Sprite view5;
    public Sprite view6;
    public Sprite view7;
    public Sprite view8;
    public Sprite view9;
    public Sprite view10;
    public Sprite view11;
    public Sprite view12;
    public Sprite view13;
    public Sprite view14;
    public Sprite view15;
    public Sprite view16;

    public void Awake()
    {
        body = GetComponent<Rigidbody2D>();
    }


    // Use this for initialization


	// Use this for initialization
	void Start () {
		
	}
	
	// Update is called once per frame
	void FixedUpdate () {


        float moveHorizontal = Input.GetAxisRaw("Horizontal");
        float moveVertical = Input.GetAxisRaw("Vertical");

        Vector3 movement = new Vector3(moveHorizontal, moveVertical, 0.0f);
        body.velocity = movement * gears;


        float h = gameObject.transform.position.x;
        float v = gameObject.transform.position.y;        
        //Vector2 inputVector = new Vector2(Input.GetAxis("Horizontal"), Input.GetAxis("Vertical"));
        //body.velocity = inputVector * 3 ;

        if (Input.GetKeyDown(KeyCode.A))
        {
            spr.sprite = view13;
             //h -= 1f;

        }
        if (Input.GetAxisRaw("Horizontal") < -0.5f && Input.GetAxisRaw("Vertical") > 0.5)
        {
            spr.sprite = view15;

        }
        if (Input.GetKey(KeyCode.W) == true)
        {
            spr.sprite = view1;

        }
        if (Input.GetKey(KeyCode.S) == true)
        {
            spr.sprite = view9;

        }
        if (Input.GetAxisRaw("Horizontal") > 0.5f)
        {
            spr.sprite = view5;

        }


    }

    }

This is my script. The sprite variables called ‘view1’, ‘view2’, ‘view3’, etc are where the car individual 16 isometric pixel sprites are stores. I wanted the cars to drive like they do in retro city rampage. for those of you who have not played retro city rampage, here is a video on the game from NerdCubed. Link: Nerd³ 101 - Retro City Rampage - YouTube

I want the driving to be like the driving in the game with individual angle movements and the controls will be like WSAD or the arrow keys. I don’t know how to do this. Can you please help.

What you can do there is have a simulated car angle that moves continuously based on the input, like a typical racing game. Now take that simulated angle and use the following code to convert it into an integer direction which you use to select a sprite and travel direction.

public static int GetDirection(float angle)
{
       angle /= (360f / 16f);

       return (Mathf.RoundToInt(angle)) % 16;
}