error CS0200: Property or indexer `System.Array.Length’ cannot be assigned to (it is read only)
Anybody can answer what is and how i can sove it?
public float floorsSeed;
void Awake () {
//DontDestroyOnLoad ();
}
// Use this for initialization
void Start () {
floorsSeed.Length = Random.Range (5, 10);
if (floorsSeed.Length == 5) {
floorsSeed[1] = Random.Range (0000000001, 9999999999);
floorsSeed[2] = Random.Range (0000000001, 9999999999);
floorsSeed[3] = Random.Range (0000000001, 9999999999);
floorsSeed[4] = Random.Range (0000000001, 9999999999);
floorsSeed[5] = Random.Range (0000000001, 9999999999);
} else if (floorsSeed.Length == 6) {
floorsSeed[1] = Random.Range (0000000001, 9999999999);
floorsSeed[2] = Random.Range (0000000001, 9999999999);
floorsSeed[3] = Random.Range (0000000001, 9999999999);
floorsSeed[4] = Random.Range (0000000001, 9999999999);
floorsSeed[5] = Random.Range (0000000001, 9999999999);
} else if (floorsSeed.Length == 7) {
floorsSeed[1] = Random.Range (0000000001, 9999999999);
floorsSeed[2] = Random.Range (0000000001, 9999999999);
floorsSeed[3] = Random.Range (0000000001, 9999999999);
floorsSeed[4] = Random.Range (0000000001, 9999999999);
floorsSeed[5] = Random.Range (0000000001, 9999999999);
floorsSeed[6] = Random.Range (0000000001, 9999999999);
floorsSeed[7] = Random.Range (0000000001, 9999999999);
} else if (floorsSeed.Length == 8) {
floorsSeed[1] = Random.Range (0000000001, 9999999999);
floorsSeed[2] = Random.Range (0000000001, 9999999999);
floorsSeed[3] = Random.Range (0000000001, 9999999999);
floorsSeed[4] = Random.Range (0000000001, 9999999999);
floorsSeed[5] = Random.Range (0000000001, 9999999999);
floorsSeed[6] = Random.Range (0000000001, 9999999999);
floorsSeed[7] = Random.Range (0000000001, 9999999999);
floorsSeed[8] = Random.Range (0000000001, 9999999999);
} else if (floorsSeed.Length == 9) {
floorsSeed[1] = Random.Range (0000000001, 9999999999);
floorsSeed[2] = Random.Range (0000000001, 9999999999);
floorsSeed[3] = Random.Range (0000000001, 9999999999);
floorsSeed[4] = Random.Range (0000000001, 9999999999);
floorsSeed[5] = Random.Range (0000000001, 9999999999);
floorsSeed[6] = Random.Range (0000000001, 9999999999);
floorsSeed[7] = Random.Range (0000000001, 9999999999);
floorsSeed[8] = Random.Range (0000000001, 9999999999);
floorsSeed[9] = Random.Range (0000000001, 9999999999);
} else if (floorsSeed.Length == 10) {
floorsSeed[1] = Random.Range (0000000001, 9999999999);
floorsSeed[2] = Random.Range (0000000001, 9999999999);
floorsSeed[3] = Random.Range (0000000001, 9999999999);
floorsSeed[4] = Random.Range (0000000001, 9999999999);
floorsSeed[5] = Random.Range (0000000001, 9999999999);
floorsSeed[6] = Random.Range (0000000001, 9999999999);
floorsSeed[7] = Random.Range (0000000001, 9999999999);
floorsSeed[8] = Random.Range (0000000001, 9999999999);
floorsSeed[9] = Random.Range (0000000001, 9999999999);
floorsSeed[10] = Random.Range (0000000001, 9999999999);
}
}