What I’m trying to do: prevent player from pushing enemies or being able to walk over them.
What I have: Character Controller on player, player is able to jump, step on 1 unit high obstacles and is being pulled down by scripted gravity; enemies have NavMesh Agent component on them and Capsule Collider + Rigidbody so that projectiles could hit them;
What’s the problem: even with 2 units high capsule colliders on enemies I can walk on them. If I add NavMesh Obstacle to player, I will be able to also push them, which is undesirable. If I add NavMesh Agent instead, player will not be able to jump.