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Where to go from here? (Learning Unity)

I’ve been following an excellent set of tutorials, and I’ve taken a nice understanding of JavaScript, but my question is “Where to go from here?” These tutorials showed me an example of an FPS, But the only problem I have now with scripting is How to begin a script and how to end. The problem is having to knowing what line of code to used to do something, or even where to put it, for instance, activate a light. The Unity reference is useful but it can be confusing and hard to use at times. Tutorial I’ve been following VTC, and 3DBUZZ Tutorials, Does anyone know any useful information or Tutorials that’ll get me coding an entire game without watching a tutorial? Just something that’ll teach me how to do simple things that I can expand upon and make a small game. Thanks for reading.

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asked Jun 17 '11 at 08:44 PM

Dryden Richardson gravatar image

Dryden Richardson
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4 answers: sort voted first

First decide on what type of game you want to make, then you should grab the tutorial project(s) from the Unity web site and Asset Store which are similar, and open the scripts there to see what they look like, what they do. It's pretty easy once you get the hang of it.

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answered Jun 17 '11 at 08:47 PM

DaveA gravatar image

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For more tutorials than you can shake a stick at, see this question.

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answered Jun 17 '11 at 09:11 PM

Chris D gravatar image

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There's a book called Game Development with Unity. It's got lots of sample code and gives you a good place to continue learning after you're done with the tutorials. Also, the included DVD has a game proposal template pdf doc that you can print out as many copies of as you want. I've found that incredibly useful in placing some semblance of structure around all the random spontaneous game ideas I get all the time.

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answered Jun 17 '11 at 10:05 PM

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Thanks Dave and Chris

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answered Jun 17 '11 at 09:23 PM

Dryden Richardson gravatar image

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No problem. In the future, however, please either comment on the post you're referring to, edit your original post, or comment on your original post. Comments as answers tend to clutter things up.

Jun 17 '11 at 09:28 PM Chris D
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asked: Jun 17 '11 at 08:44 PM

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Last Updated: Jun 17 '11 at 10:06 PM