Hello, I want to make my camera in my racing game collide with the terrain so it cant go through the terrain at all. This is the code I added to my script in order to try and achieve the behaviour I’m looking for:
using UnityEngine;
using System.Collections;
public class SmoothFollow : MonoBehaviour
{
private Ray ray;
private RaycastHit hit;
public GameObject player;
public Transform target;
void Start()
{
ray = new Ray(target.position, target.position - transform.position);
}
void Update()
{
if (Physics.Raycast(ray, out hit))
{
transform.position = ray.GetPoint(hit.distance - 1);
}
if(cameraNum == -1)
{
cameraDistance = Vector3.Distance(target.position, target.position) + 140;
}
// Gets the sled position and adds the camera height to it.
newHeight.y = target.transform.position.y + cameraHeight;
if(Input.GetKeyUp(KeyCode.C) && allowCameraChange)
{
ChangeCameraView();
}
}
}
Its not giving me any errors its just not doing anything at all besides the normal camera stuff I have going on in the script. Any help or insight would be awesome.
Thanks,
Hans