I would build a game like Mario Kart. The wheelColliders dont help me on this problem because its make a true handling experience.
I found the same question here: http://answers.unity3d.com/questions/18602/mario-kart-style-car-physics.html
And I thanks the answer, but the biggest problem its the steering and drift (not real drift) and i dont know how i will make it work.
Somebody can give me some orientation?
[sorry my bad english]
Hi! Ok, I'm not going to add much here, because I'm in the same spot, trying to figure out a very simplistic physics model.
So far, this is what I've done:
I have two new ideas which are:
Let me know if any of this helps :)