Continue particle through world particle collider

When I have a world particle collider that lets my particles collide to an object, I want the particles to continue their path.

At the moment I can only manage to bounce or to kill the objects. How do I let the particles continue their way?

Update
Using IsTrigger doesn’t seem to work. The objects are still stopped by the Mesh Collider that it bumps into.

First, you need to create a new Layer. Call it “ParticleCollision”. (Go to Edit → Project Preferences → Tags. and select “User Layer 8”)

Next, go into the World Particle Collider and set the “Collides With” option to ONLY the ParticleCollision layer. Next, duplicate all the colliders that the Particles will collide with, and set their layer to “ParticleCollision” and check the “Is Trigger” option. Now, you can attack a script to the duplicated collider:

function OnTriggerEnter() {
   // Insert code here
}

function OnTriggerStay() {
   // Insert code here
}

function OnTriggerExit() {
   // Insert code here
}