Hi, this is my problem:
I have 2 different coroutines that are “waiting” to check when the player presses the keys “1” or “2” of the keyboard.
Is a Conversation system, so, the ConversationController is waiting for the keys 1 or 2 to continue the next string of the dialogue, while other script containing the dialogue, is waiting for the player to press 1 or 2 in order to choose the option to say.
I found the problem that the player must press 2 times the key; To choose the option and to continue the dialogue.
The issue could be solved by using Input.GetKeyDown () on the ConversationController, and Input.GetKeyUp () in the other script.
But I do not really like that solution. I want to understand why 2 cueroutines can not check at the same time Input.GetKeyDown
Thanks for reading and helping