Hey,
I have a projectile with two linecasts, i want to perform an action when one of them hit for example, is there a simple way to check if any of the linecasts hit or do i have to check them individually like:
if(ray1.collider != null || ray2.collider != null)
{
//do something
}
It seems messy, what if i had a dozen of casts, i’m sure there is a better way to do this.