Hy,
I have a warnings when I profile my game on my android devices.
Is somebody can tell me what it means ?
Hy,
I have a warnings when I profile my game on my android devices.
Is somebody can tell me what it means ?
I was suffering from this too for a long time. I believe I was able to make it go away by doubling unity’s internal temporary allocator size:
uint oldSize = UnityEngine.Profiling.Profiler.GetTempAllocatorSize();
UnityEngine.Profiling.Profiler.SetTempAllocatorRequestedSize(oldSize * 2);