Create file in correct directory

Hey Great community of Unity Answers. When a new user account (“Actually work order”) is created, it creates a directory for that given user. Then I want it to create a Text File in that directory with all the given information.

The Directory gets created just fine. With the help of Unity Answers, I was able to create and write to a Text File. However, I cant figure out, how to point the text file in the directory it just created. It just overwrites the same file over and over again. I tried an If statement but I am not a good programmer. This is my first real project. More of a learning experience than anything else. Here is my code so far for a work order. The code in question is at the bottom.

var workorderidGUI = "001";
var firstnameGUI = "First Name";
var lastnameGUI = "Last Name";
var custHomeNBRGUI = "000-000-0000";
var custCellNBRGUI = "000-000-0000";
var custStreetGUI = "";
var custCityGUI = "";
var custSTGUI = "";
var custZIPGUI = "";

var compDiag = "Enter Described Problem or Initial Troubleshooting.";


function OnGUI () {

workorderidGUI = GUI.TextField (Rect (885, 80, 40 , 20), workorderidGUI);
firstnameGUI = GUI.TextField (Rect (125, 80, 120, 20), firstnameGUI);
lastnameGUI = GUI.TextField (Rect (265, 80, 120, 20), lastnameGUI);
custHomeNBRGUI = GUI.TextField (Rect (135, 130, 100, 20), custHomeNBRGUI);
custCellNBRGUI = GUI.TextField (Rect (135, 160, 100, 20), custCellNBRGUI);
custStreetGUI = GUI.TextField (Rect (440, 130, 300, 20), custStreetGUI);
custCityGUI = GUI.TextField (Rect (440, 160, 100, 20), custCityGUI);
custSTGUI = GUI.TextField (Rect (580, 160, 30, 20), custSTGUI);
custZIPGUI = GUI.TextField (Rect (680, 160, 60, 20), custZIPGUI);

compDiag = GUI.TextField (Rect (60, 250, 360, 300), compDiag);


if (GUI.Button (Rect (25, 650, 120, 30), "Save Work Order")) {

    //create Username

    usernameGUI = firstnameGUI.Substring(0,1) + lastnameGUI.Substring(0,1) + workorderidGUI.Substring(0,1) + custHomeNBRGUI.Substring(0,1) + custCellNBRGUI.Substring(0,1) + custStreetGUI.Substring(0,1) + custCityGUI.Substring(0,1) + custSTGUI.Substring(0,1) + custZIPGUI.Substring(0,1);

    //create Folder
    if (!Directory.Exists ("C:/Data/" + firstnameGUI)) {

        Directory.CreateDirectory ("C:/Data/" + firstnameGUI);
    }
	//Create Text file.
    //save to textfile
		System.IO.File.WriteAllText("C:/Data/data.txt", lastnameGUI + ", " + firstnameGUI + "," + workorderidGUI  + "," + custHomeNBRGUI  + "," + custCellNBRGUI  + "," + custStreetGUI  + "," + custCityGUI  + "," + custSTGUI  + "," + custZIPGUI);
    }

}

Your WriteAllText statement says the path to write to is “C:/Data/data.txt”. If you want to write the files somewhere else, you have to change that.

Like System.IO.File.WriteAllText(“C:/Data/” + firstnameGUI + “/data.txt”, bunch of data…);

Try this in stead:

    System.IO.File.WriteAllText("C:/Data/data.txt", someString, true);

You can add an extra boolean parameter to File.WriteAllText() to specify whether or not you would like to append to the file if it already exits.

That would be if you want to write all your data to the same file “C:/Data/data.txt”.

If you want to write to different files, you need to change the file name like the other answer indicates.

hello, newbie here

can you help me… i got an error

No appropriate version of ‘System.IO.File.WriteAllText’ for the argument list ‘(String, String, boolean)’ was found.

when i run your codes… somebody help me -_-